Showing posts tagged gestural interfaces

3 Take Aways from Microsoft’s Kinect

If you didn’t have a chance to see Microsoft’s E3 Press Conference, specifically the demos of Kinect, you owe it to yourself to watch it right now.  The various Kinect demos start about 40 minutes in.  I took away 3 main points from the demo.

1. Kinect is a milestone in UI design.  Microsoft finally nailed the body as controller concept and now there will be a mad rush as standards are explored and established in this arena.

2. Efficiency of motion is going to be an issue and I don’t see body gestural interfaces having anything more then niche or simple applications.  Tony Walt wrote a great article about this on UX Magazine

3. Kinectimals is an amazing game and a sets the bar for pet games extremely high.  I have four little girls who I’ve watched use Nintendogs, Tamagotchi and Pokemon.  And watching that little girl play with that tiger in the Microsoft press conference was breath taking.  They absolutely nailed that genre of game.